namespace Solider_Sys{
	public enum Solider_Animation : int {
		Idle_Start = 0,      
		Idle_End,        
		Move_Start,		 
		Move_End, 		 
		Attack_Start,   
		Attack_End,     
		Dead_Start,      
		Dead_End,        
		Skill_Start,   
		Skill_End 
	
	}
}